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!!unknown-macro!!AuraAutomate Updating a Token Property
Avoiding Stack OverflowBilingual Glossary/ja
Chat CommandsChat Commands/ja
Create Macro Buttons with a MacroCreating Macro Buttons Using a Macro
Creating a List Input with Names and ImagesCurrent TokenCustom Robust eval Function
Dice BoxDice Box/jaDice Expressions
Dice Expressions/jaEditorEditor/de
Editor/frEditor:To DoEditor:Translation
Editor:Translation/deEditor:Translation/esEditor:Translation/fr
Editor:Translation/itEditor:Translation/jaEditor:Wanted Pages
Feature ListForms tutorialFrameworks
GameSystemMacrosAndSettingsGenerate Variables From JSONGlossary
Guide to onTokenMoveHP and Health Bars
Hit Check FunctionImage TokenImage Token/ja
Introduction to Campaign RepositoriesIntroduction to Campaign Repositories/es
Introduction to Campaign Repositories/frIntroduction to Campaign Repositories/jaIntroduction to Dialogs and Frames
Introduction to Game HostingIntroduction to Game Hosting/esIntroduction to Game Hosting/fr
Introduction to Game Hosting/itIntroduction to Game Hosting/jaIntroduction to JSON Datatypes
Introduction to Lights and SightsIntroduction to Lights and Sights/esIntroduction to Lights and Sights/fr
Introduction to Lights and Sights/jaIntroduction to Macro BranchingIntroduction to Macro Branching/ja
Introduction to Macro LoopsIntroduction to Macro Loops/jaIntroduction to Macro Writing
Introduction to Macro Writing/KoIntroduction to Macro Writing/frIntroduction to Macro Writing/ja
Introduction to Macro Writing/koIntroduction to MappingIntroduction to Mapping/de
Introduction to Mapping/esIntroduction to Mapping/frIntroduction to Mapping/it
Introduction to Mapping/jaIntroduction to PropertiesIntroduction to Properties/es
Introduction to Properties/frIntroduction to Properties/itIntroduction to Properties/ja
Introduction to Properties/koIntroduction to TokensIntroduction to Tokens/es
Introduction to Tokens/frIntroduction to Tokens/itIntroduction to Tokens/ja
Introduction to Vision BlockingIntroduction to Vision Blocking/esIntroduction to Vision Blocking/fr
Introduction to Vision Blocking/jaJSON ArrayJSON Object
JSON SortingJava 64 fails when using LauncherLibrary Token
Library Token/jaList Input with Images
Macro ButtonMacro Introduction
Macro Tips and TricksMacro Tips and Tricks/koMacros:Branching and Looping
Macros:Glossary/it
Macros:Roll:outputMacros:Roll:types
Macros:Roll:types/ja
Macros:regular expression
Main PageMain Page/deMain Page/es
Main Page/frMain Page/itMain Page/ja
Main Page/koManipulate a JSON PropertyMapTool ChangeLog (by build version)
MapTool FAQMapTool FAQ/deMapTool FAQ/it
MapTool PreferencesMapTool Preferences/frMapTool Preferences/it
MapTool Preferences/jaMore Branching OptionsMore Branching Options/ja
More Roll InitiativeNotepad++Number
Queued Conditional Output
Roll InitiativeSample RulesetSample Ruleset/it
Setting up DeviantNull's Character Sheet frameworkShortcut KeysShortcut Keys/ja
Show HTMLSizeSorting Nested JSON Objects
Speed Up Your MacrosStack SizeStack Size/ja
States:Configuring statesString
String ListString Property ListSupported CSS Styles
Target a Visible NPCThings I'd Like to See Fixed
Toggle StateTokenToken/ja
Token Property
Token Property/jaToken Property TypeToken State
Token State/jaToken TypesToken Types/ja
Trim NumberTrusted Macro
UninstallingUpdating Macro Buttons Using Macros
Updating Macro Buttons Using a Macro (Group Method)Updating Macro Buttons Using a Macro (Label Method)Updating Macro Buttons Using a Macro (Prefix Method)
Using JSON Datatypes in Macros
Working With Two CODE Levels
abortabsolutevalue
absolutevalue/koaddaddAllNPCsToInitiative
addAllPCsToInitiativeaddAllToInitiativeaddToInitiative
argargCountassert
average
bar.namebitwiseand
bitwisenotbitwiseorbitwisexor
bringToFront
broadcast
canSeeTokenceiling
clearLightscloseDialogcloseFrame
code (roll option)copyToken
countStrPropcount (roll option)countsuccess
createMacrocurrentToken
decodedefineFunctiondeleteStrProp
deselectTokensdialog (roll option)
dividedrop
encodeendsWith
evalevalMacroexecLink
expanded (roll option)explode
explodingSuccessexposeFOW
exposePCOnlyAreafindToken
floorfor (roll option)foreach (roll option)
formatStrPropframe (roll option)fudge
g (roll option)getAllMapNamesgetAllPlayerNames
getAllPropertyNamesgetBargetCurrentInitiative
getCurrentMapNamegetDistance
getDistanceToXYgetExposedTokenNames
getExposedTokensgetFindCountgetGMName
getGMNotesgetGroupgetGroupCount
getGroupEndgetGroupStartgetHalo
getImagegetImpersonatedgetImpersonatedName
getInfogetInitiativegetInitiativeHold
getInitiativeListgetInitiativeRoundgetInitiativeToken
getLabelgetLastPathgetLayer
getLibPropertygetLightsgetMacroButtonIndex
getMacroCommandgetMacroGroupgetMacroIndexes
getMacroLocationgetMacroNamegetMacroProps
getMacrosgetMatchingLibPropertiesgetMatchingProperties
getMoveCountgetNPCgetNPCNames
getNamegetNotes
getOwnedgetOwnedNamesgetOwnerOnlyVisible
getOwnersgetPC
getPCNamesgetPlayerName
getPropertygetPropertyDefaultgetPropertyNames
getPropertyNamesRawgetPropertyTypegetRawProperty
getSelectedgetSelectedNamesgetSightType
getSizegetSpeechgetSpeechNames
getStategetStateImagegetStrProp
getTokenDrawOrdergetTokenFacinggetTokenGMName
getTokenHalogetTokenHandoutgetTokenImage
getTokenLabelgetTokenNamesgetTokenPortrait
getTokenStatesgetTokenXgetTokenY
getTokensgetVisiblegetVisibleMapNames
getVisibleTokenNamesgetVisibleTokensgetWithState
getWithStateNames
gotogt (roll option)
hasImpersonatedhasLightSource
hasMacrohasPropertyhasSight
herobodyherostun
hexhidden (roll option)
hypotenuseifif (roll option)
indexKeyStrPropindexOfindexValueStrProp
initiativeSizeinputisBarVisible
isDialogVisibleisFrameVisibleisFunctionDefined
isGMisNPCisNumber
isOwnedByAllisOwnerisPC
isPropertyEmptyisTrustedisVisible
json.appendjson.containsjson.count
json.differencejson.equalsjson.evaluate
json.fieldsjson.fromListjson.fromStrProp
json.getjson.indentjson.indexOf
json.intersectionjson.isEmptyjson.length
json.mergejson.removejson.removeAll
json.reversejson.setjson.shuffle
json.sortjson.subsetjson.toList
json.toStrPropjson.typejson.union
json.uniquekeeplastIndexOf
lengthlistAppendlistContains
listCountlistDeletelistFind
listFormatlistGetlistInsert
listReplacelistSortln
log10lower
macro.argsmacro.returnmacroLink
macroLinkTextmacro (roll option)matches
maxmedian
minmoveToken
moveTokenFromMapmoveTokenToMapmovedOverPoints
movedOverTokenmultiplynextInitiative
numberoldFunctiononCampaignLoad
onChangeSelectiononMouseOverEvent
onMultipleTokensMoveonTokenMoveopenTest
power
removeAllFromInitiativeremoveAllNPCsFromInitiativeremoveAllPCsFromInitiative
removeFromInitiativeremoveMacroremoveToken
removeTokenFacingreplacereroll
resetFrameresetPropertyresult (roll option)
reverse phone lookuprollroll.count
roll.resultrounds (roll option)
selectTokens
sendToBacksetsetAllStates
setBarsetBarVisiblesetCurrentInitiative
setCurrentMapsetGMNamesetGMNotes
setHalosetHasSightsetInitiative
setInitiativeHoldsetInitiativeRoundsetLabel
setLayersetLibPropertysetLight
setMacroCommandsetMacroPropssetNPC
setNamesetNotessetOwner
setOwnerOnlyVisiblesetPCsetProperty
setPropertyTypesetSightTypesetSize
setSpeechsetStatesetStrProp
setTokenDrawOrdersetTokenFacingsetTokenGMName
setTokenHandoutsetTokenImagesetTokenLabel
setTokenPortraitsetVisiblesortInitiative
square
squarerootsr4sr4e
st (roll option)startsWithstate.name
strPropFromVarsstrfindstrformat
stringstringToListsubstring
subtract
switchTokenswitch (roll option)
tabletableImage
token.gm nametoken.halotoken.init
token.initHoldtoken.labeltoken.name
token.visibletoken (roll option)tokens.denyMove
tokens.moveCounttooltip (roll option)trim
ubiquity
unformatted (roll option)uppervarsFromStrProp
w (roll option)while (roll option)