Setting up DeviantNull's Character Sheet framework
Setting up DeviantNull's Character Sheet framework
DeviantNull's Character Sheet framework is a commonly used framework that allows a "macro-less" combat system to be integrated into Maptools
This guide assumes:
- You have maptools installed
- You have read the maptools tutorials
- You have DeviantNull's Character Sheet framework installed
Creating a character
- Drag a token that you want to become a character on the map
- Double click on the token and go to the "Config" tab
- In the "Properties" section, select DNA
This designates that token as a "Player" and should now have a character sheet
Character Sheet
Adding stats
- If the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
- The first tab that opens should be the "Stats" tab, if not, click on this
- In the stats tab, on the box with the token name, click on the pencil icon
This allows for character editing, just add all of your stats from your character sheet in here
Adding Feats
- If the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
- Open the "Feats" tab
Adding racial features
- Click on the double chevron on the box titled "Race Features"
- Click on Add new race feature
- in the dialog box that pops up, add your racial feature name, and description
- add all applicable stats to your stat sheet
Adding Class features
- Click on the double chevron on the box titled "Class Features"
- Click on Add new class feature
- in the dialog box that pops up, add your racial feature name, and description
- add all applicable stats to your stat sheet
Adding Feats
- Click on the double chevron on the box titled "Feats"
- Click on Add new feat
- in the dialog box that pops up, add your racial feature name, and description
- add all applicable stats to your stat sheet
Adding Rituals
- If the character sheet is not open select your character token and in the campaign macros tab click on "Character sheet"
- Open the "Rituals" tab
Adding Components
- click on the double chevron in the box titled "components"
- a pop-up menu will appear with different components
- "add" the amount of each component as necessary
Adding Ritual Scrolls
- click on the double chevron in the box titled "Ritual Scrolls"
- click on Add a ritual
- in the pop-up box that appears add the name and info for the ritual (found in the Player Handbook(s))
Creating Ritual Books
Adding Rituals
Adding Martial Practices
Adding Equipment
Adding Powers
Creating a NPC
Monster sheet
Adding powers
Adding Equipment
Knowledge Check
Tips and hints (and other info)
See also
Token: A visual marker representing a character, monster, or NPCCampaign Macro: A macro specific to a campaign file. These macros are available to players and the GM, and are displayed in the Campaign Macros window.Macro: A series of text instructions used to automate processes in MapTool.Dialog: A modeless (''i.e.'', does not require user interaction) popup generated by the dialog roll option.Campaign: A zipped XML file with the '''.cmpgn''' file extension containing tokens, maps, token macros, campaign macros, and token propertiesMap: An image file displayed in the map display area in MapTool. This image is shared among all connected players and the GM.